Microsoft does allow the use of the Xbox version of the Kinect with the development environment. This isn't the end of the story, however. It can detect the type of Kinect that is plugged in and rejects everything except the Windows Kinect. For this reason the runtime environment included with the SDK does not work with the Xbox version of the hardware. Of course, Microsoft doesn't want people buying the subsidized Xbox 360 Kinect and using it in applications that don't result in the user buying games. The Xbox 360 Kinect is sold at a lower price that is subsidized by the profit from selling games to use with it. Now we have a new version of the device - the Kinect for Windows which has a number of new features, but most important of all is the fact that you can use it for your own applications which you can then sell without having to pay a licence fee. It is a general purpose and low-cost 3D input device not to mention its amazing audio input capabilities. But to see it as just another way to play games is to underestimate its significance. Microsoft's Kinect is described as a "controller-free gaming and entertainment experience" and is commonly sold bundled with the Xbox 360.
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